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Changing explore net lost and play time#219

Hello, after multiple experiments with activities classes in the donators channel/mimu server, a group of users—including myself— have decided that lowering /explore to “up to 25 happiness points lost” would be ideal for all users. Why? I’m glad you asked! Well, we feel that certain command like /draw, /hike, /manifest /fetch, and /play does not supersede or “outnumber” the amount of happiness lost when you run commands like snooze and explore together—along with the other ac’s mentioned. Almost all the users in the experiment never reached 100 happiness.

Here is another suggestion:

lower /play to 5 minutes instead of 20 minutes. But 1 minute would be ideal, since we can’t spam /play in multiple servers anymore. It’s for the benefit for our pets health. As well as not spending a portion of our irl time on mimu.

Thank you for reading!
Elle J. Nior

4 years ago
6
N

Also maybe , we can have a compensation in the form of more food when we lose more happiness. For example, in a hypothetical case, the maximum food we can get in explore is 15/20 , then less happiness taken, means we get less food , but if the happiness taken is more , then we have a chance of getting the highest of the food.

4 years ago
6

I agree with this suggestion, especially now since the cluster cooldowns are gone, some of us are unable to use the command “.play” in multiple servers and regain happiness back. Also losing 33 happiness to only gain 5-6 food seems like a slap in the face (this just happened to me). It would be great if we gained an equal amount of food for lost happiness.

4 years ago
5