It would be rlly useful. Its ok if it was for premium mimu members cuz maybe i will be one in that case !
Ik you xan do that with your creativity with ARs and its possible, but it would be better if it was /add currency: or /shop make:
ARs are complicated. New mimu users may want this feature and they dont know alot about ARs.. pls add it so everyone can find it easier
i believe the new item variables were added to allow users to simulate a second currency already
I suggest u reading again. As i said i know there are variables make us able to do that but its a little hard and i think making it as a single command will make it better. Also with variables it womt be as smiliar as the first shop so yeah
yea i know what you mean. I’m saying that these items variables were added to allow users to simulate a second currency, and thus having to code another whole additional currency into mimu for something that can already be done using items just to make it easier is a bit useless, no? also not referring to shop btw
Well they not work the exact same and its annoying. Also its a little strange i mean. Imagine seeing the currency in the shop its weird lol
And ok if yall disagree w me. Then at least add the second shop thing. I want to make a shop like to buy currency and a shop to buy role and a shop for bla bla …
Make it so its maxium to add 5 shops only and for premium so they can add endless.. u xan change the numbers
you can use autoresponders to function as custom shops!
1) two currency is repetitive when it can be achievable with items already
2) shop does need to be more customizable especially with the addition of items #31 !! either be able to categorize shop/hide items/etc… but again, this would be repeititive if you want to use the default /shop
and have members buy it with their items then you can ::
a) make the price like 1 server currency
b) when you get to reply, add a requireitem modifyinv so then members won’t be able to use it without x item
achieveable via autoresponders and items, marking as rejected.