when users learn a new activity, make the /activity breaktime
clickable for ease… i checked multiple servers that has regular mimu and the command ID is all the same… </activity breaktime:1014725048176742472> only mym was different so i dont know if this suggestion will be possible.
i made an example of what it could look like with an AR
it’ll be easier
i dont think itll be easier bc the reminders r still in dms so u stil lhave to copy paste the output into a server cos u cant run pet cmds in dms (yet?? - idk no one ever asked for this as a feature)
oh, no my sugg was just about when users learn a new activity (i saw an ss in fanart of someone learning breaktime and thought it’d be easier if mimu response would be clickable —— and (???? pet cmds in dms?! thats possible??)
oh okay
adding onto this suggestion regarding activity classes for better user experience… just a few ideas:
1) when users pull up /balance
, there is a button of learned activities where people can click the commands to do the activity.
not suggesting to remove the “learned activities” section in balance btw but just adding a button when pulling up
/balance
the only thing i’ll see a problem with this is if user doesnt have a pet or their pet has no activities. so is it possible for the button to NOT show up if a user doesnt have a pet/no acs learned?
2) just one /activity
command where it’ll give users buttons or even drop down menus. but i think button might be easier because users just click… the only buttons that will show up are their own pet’s learned activities. along with a cooldowns button as well that just shows the cd for their activities.
when firing
/activity
; it gives them buttons of all the acs their pet has learned. ppl just simply click and mimu will send a message of the result.
and anyone can click it too if possible. for example, i see someone who used/activity
and i saw a breaktime button. i can click that too and since my pet has a breaktime, it’ll work.
the problem im seeing with this sugg tho is with acs that require you to @ people so with that can just have mimu send an ephemeral message that users can click. for example heal; you need to @ someone whos pet has less than xyz lifetime and sends a message of a clickable/activity visit user: