
i think this would make it a lot easier for users who aren’t involved mimu-centered communities (maybe playing casually or with a few friends) to take care of their pets and also extend lifetime !! right now, i think playdates have a high chance of failing below 70 and cozies below 80; i suggest moving it down to the 60-70 (pun not intended) range for both. OR, instead of having the command fail, do a little warning msg like when you try doing /activity snooze but your happiness is too low, so nothing is deducted. why?
at 60+ happiness, a pet is considered as happy in /balance. at 70+, a pet is considered very happy. it feels misleading for the backfired message to say one of the pets was too depressed, when it shows them as happy already in /balance. plus, for users that aren’t always online or don’t have enough stars to get more activity classes that raise happiness, it’s harder for them to reach that threshold, be able to playdate/cozy (since those are free), and thus increase their pet lifetime (i know buying toys is an option, but for users with few tickets / low activity, it might not be a feasible option).
since failed playdates/cozies always take food, on the high end of the rng, the user can lose up to 20-40 food, which is an entire ticket. without trading or paying irl money, tickets are hard to earn and make mimu’s pet system difficult for casual players. also, it’s possible for the happiness to decrease even more, which doesn’t really make sense if, let’s say, a cozy failed bc one user had 79 happiness (very happy), and now everyone is down 10 happiness points and it’s harder to get all the pets’ happiness back up if not everyone is online.
imo, the easiest solution is just to just get rid of the possibility of failure altogether. instead of harming users (esp those who are new to mimu, maybe not knowing what the happiness req is and just going off of the description in /balance, or those who want to use playdates and cozies as a way to raise happiness in addition to lifetime rather than raising lifetime as a result of having high happiness), if the happiness is not high enough, simply just give a little error message saying the pets are too sad (i think /activity snooze also has this). then the user will know to check the happiness and won’t be deducted anything. OR when the command fails, don’t add the cooldown to the user so they’ll at least be able to try again soon after realizing their mistake.
i do really love the pet system as it is, but i believe there’s always possibility for upgrades regardless :3