
If you have an ar like ‘’.ar + .chance | {choose: Lucky! | Semi-Lucky! | Neutral! | Not lucky at all!} Hehe! You seem be [choice]! ^^’’ But the order of them decides what the chance of getting them is. For example, the first ‘’Lucky!’’ would be the least likely one to be chosen. And so on.

Yeah!
And there could be a new variable, something like {chances:yes/no}, if we want to enable it (yes) or not (no) :D

currently, you can adjust probability by repeating a choice, e.g.
{lucky!|semi-lucky!|semi-lucky!|semi-lucky!|neutral|neutral|neutral|neutral|neutral|neutral|neutral|neutral|not lucky at all|not lucky at all|not lucky at all|not lucky at all|not lucky at all|not lucky at all|not lucky at all|not lucky at all|not lucky at all|not lucky at all|not lucky at all|not lucky at all|not lucky at all|not lucky at all|not lucky at all|not lucky at all|not lucky at all|not lucky at all|not lucky at all|not lucky at all|not lucky at all|not lucky at all|not lucky at all|not lucky at all}
this allows you to adjust the probabilities how you would like instead of having fixed values for exactly how lucky a particular choice is, e.g. even in the case of just two choices, you can make the chance 60-40, 20-80, etc. to your liking


now possible with {weightedchoose:}
v8.15.3
